Is there any place left to play Lava Orcs?


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Pandemonium Purger

Posts: 1341

Joined: Monday, 24th October 2011, 06:13

Post Sunday, 22nd April 2012, 04:15

Is there any place left to play Lava Orcs?

I know they were unbalanced beyond belief, but nothing was more fun to me that starting a LOAK, racing for a pool of lava in the abyss, and getting to level 9 before entering d:1. Unfair? Yes. Fun? Absolutely!

Moon Trolls are such a good idea to me and I still cannot understand why there is no unscored mode of play that has all these experimental species. Possessors, forge dwarves, gnomes and all the like are perhaps not balanced or anywhere near appearing in the main releases, but they sound like a blast to play. Additionally, their exposure to testing broaden the play experience, opening creativity for more species or moving good mechanics to monsters instead of playable races. I'd love to see this mode nuke robotfindskitten out of CAO
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Sunday, 22nd April 2012, 04:29

Re: Is there any place left to play Lava Orcs?

Well Moon Trolls and Possessors don't have a single line of code written for them as far as I know, which is sort of a barrier to them being playable somewhere.

Nomes and Forge Dwarves are both in various states of playability in branches on git, and the Lava Orc patch is here, nothing's stopping you compiling them locally or setting up a server for any of them.
User avatar

Pandemonium Purger

Posts: 1341

Joined: Monday, 24th October 2011, 06:13

Post Sunday, 22nd April 2012, 04:39

Re: Is there any place left to play Lava Orcs?

MarvinPA wrote:Well Moon Trolls and Possessors don't have a single line of code written for them as far as I know, which is sort of a barrier to them being playable somewhere.

Nomes and Forge Dwarves are both in various states of playability in branches on git, and the Lava Orc patch is here, nothing's stopping you compiling them locally or setting up a server for any of them.


Oh sorry, I meant only to talk about species already coded. I could have sworn moon trolls were somewhere already in a playable status, but I didn't even check for the posessor. As for compiling and setting up a server, I'm a casual player - never done either of those things on crawl or otherwise. I will try to figure out that lava orc patch.

I'd gladly pay for server space for someone who knows what they're doing and pay them for doing it if that's the only way to all removed/not included but coded species together. Whatever it takes.
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt
User avatar

Pandemonium Purger

Posts: 1341

Joined: Monday, 24th October 2011, 06:13

Post Sunday, 22nd April 2012, 04:45

Re: Is there any place left to play Lava Orcs?

downloaded .10 andjust tried to get the lava orc patch but the download link gives 404. any other ways?
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Sunday, 22nd April 2012, 04:55

Re: Is there any place left to play Lava Orcs?

click on the link, then on the 404 page, delete the stray right paren at the end of the line
User avatar

Pandemonium Purger

Posts: 1341

Joined: Monday, 24th October 2011, 06:13

Post Sunday, 22nd April 2012, 05:06

Re: Is there any place left to play Lava Orcs?

worked beautifully. lets see if i can copy and paste properly - the next step, yeah?
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

Vestibule Violator

Posts: 1567

Joined: Friday, 21st January 2011, 22:56

Post Sunday, 22nd April 2012, 10:20

Re: Is there any place left to play Lava Orcs?

You need the source to apply the patch. Read INSTALL.txt and the git quickstart guide for instructions.

Abyss Ambulator

Posts: 1131

Joined: Tuesday, 4th January 2011, 15:03

Post Sunday, 22nd April 2012, 17:05

Re: Is there any place left to play Lava Orcs?

Actually, I would support if something like "experimental, non-scored" features could be turned on in a regular crawl release, instead of patches and branches. Maybe only enable them from wizard mode, but maybe have an other switch, but also no scores/bones whatever, like wizmode.

Maintaining a lot of branches in a project of this size is not easy. Patches become obsolete quite fast. It's also would be much easier to get more feedback on experimental features, since I think many players are too lazy (and not experienced with programming) to patch/compile themselves. Many interesting ideas are lost if they do not make into the main branch.

Also if something like a new race is merged into the main branch, even if only into the experimental section, it's much more likely that somebody will update it regulary - if she likes it. The good side is that balancing is not very important.

Of course only those features should be supported like this which do not give the developers too much burden. Of course if something broke in the experimental section, that's not a big problem, since it's experimental, and of course if the "experimental" flag is switched off, the code there should have no effect. But still it can hinder developers, and developing the stable features are more important. In the case of species, I think it's not so hard to only enable them in experimental mode, and have them no effect in normal play. But something like a different hunger system may not be a good example to include like this.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Sunday, 22nd April 2012, 17:50

Re: Is there any place left to play Lava Orcs?

If designers don't bother to bug-test the 'experimental' section, the experimental section will go obsolete just as quickly as a collection of patches would. If they do bug-test the experimental section, this is a whole lot of work added to their load for a bunch of features that will probably never be added to the game proper. A collection of patches is clearly the responsibility of the patch designers to maintain, whereas once you put it in the main game any bugs will be perceived by the casual user as the devteam's fault, even if it's put in a code ghetto labeled 'experimental'. The casual user does not care about the developer politics involved; all they see is the feature they're trying to use being buggy and crappy. Then they tell all their friends about how buggy and crappy Crawl is.

For this message the author KoboldLord has received thanks: 2
galehar, sanka

Temple Termagant

Posts: 11

Joined: Friday, 20th April 2012, 18:07

Post Monday, 23rd April 2012, 14:34

Re: Is there any place left to play Lava Orcs?

Why not build some of the ideas behind Lava Orcs into Forge Dwarves?

Give them some kind of innate resistance to fire as they level up, and eventually the ability to walk on fire. Also fire and earth affinities.

I also think Forge Dwarves should slowly improve the enhancement levels of their weapons, with the max enhancement they can increase it to increasing as they level up.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 23rd April 2012, 19:31

Re: Is there any place left to play Lava Orcs?

Thymos wrote:Why not build some of the ideas behind Lava Orcs into Forge Dwarves?


I thought the Lava Orc concept evolved into Forge Dwarves. Guess I was wrong.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Monday, 23rd April 2012, 19:40

Re: Is there any place left to play Lava Orcs?

XuaXua wrote:I thought the Lava Orc concept evolved into Forge Dwarves. Guess I was wrong.


They're a paraphyletic group, although horizontal gene transfer may have occured.

For this message the author nicolae has received thanks:
dtsund

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 45 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.