New GDR formula


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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 27th January 2011, 23:22

New GDR formula

The medium armours have been boosted, plate is almost unchanged, GDA and CPM have been nerfed a bit. Details are on the wiki.

  Code:
------------------------------------------------------------------------------------
|Armour                |Leather|Ring|Scale|Chain|Banded|Splint|IDA |Plate|GDA |CPM |
|bAC                   |   3   |  4 |  5  |  6  |   7  |   8  |  9 | 10  | 11 | 14 |
------------------------------------------------------------------------------------
|0.7 : 2.5 * (bAC -2)  |   2   |  5 |  7  | 10  |  12  |  15  | 17 | 20  | 22 | 30 |
|0.8 : 5 * (bAC -2)    |   5   | 10 | 15  | 20  |  25  |  30  | 35 | 40  | 45 | 60 |
|14 * pow((bAC-2), 0.5)|  14   | 19 | 24  | 28  |  31  |  34  | 37 | 39  | 42 | 48 |
------------------------------------------------------------------------------------
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Vestibule Violator

Posts: 1533

Joined: Thursday, 16th December 2010, 20:52

Post Friday, 28th January 2011, 16:23

Re: New GDR formula

Interesting. Makes them a bit more like shields, where I think a buckler gives SH 15, medium SH 20 and Large SH 25?

Now I definitely have to try AC again, I've still been hooked on EV since discovering how good it can be after the armour nerf (before that I always played MDFi).

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