Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
New GDR formula
The medium armours have been boosted, plate is almost unchanged, GDA and CPM have been nerfed a bit. Details are on the wiki.
- Code:
------------------------------------------------------------------------------------
|Armour |Leather|Ring|Scale|Chain|Banded|Splint|IDA |Plate|GDA |CPM |
|bAC | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 14 |
------------------------------------------------------------------------------------
|0.7 : 2.5 * (bAC -2) | 2 | 5 | 7 | 10 | 12 | 15 | 17 | 20 | 22 | 30 |
|0.8 : 5 * (bAC -2) | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 60 |
|14 * pow((bAC-2), 0.5)| 14 | 19 | 24 | 28 | 31 | 34 | 37 | 39 | 42 | 48 |
------------------------------------------------------------------------------------
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...