Dungeon Master
Posts: 332
Joined: Friday, 15th July 2011, 22:43
Ideas for Vaults
There's already discussion about making items/monsters/stairs generate only inside of rooms, and I think that's a good first step. But a few noisy spells, shouting enemies, or alarm traps can get all the mobs spilling out into corridors, which makes for (more) empty rooms and an experience that plays more like D. And that's fine, up to a point, but I think one of the benefits of having different branches is to encourage different exploration strategies, and to make players think more about how they navigate the geography of the dungeon. I think the whole branch would be more fun to explore if the "vaultishness" of each room could be better preserved, and that more could be staked on "cracking open" vault rooms.
What if we had a new dungeon feature, a "vault door"? It would be a bit like a normal door, but would have a few key differences: it would completely block sound, it would take more than one turn to open (like breaking out of a net, not like eating a ration in combat), and it could be trapped. A trapped door would do one of two things: pull the player into the room and slam shut, or suddenly fly open and make a lot of noise like an alarm trap.
In the first case, characters could potentially spend a few turns getting the door open to escape, allowing monsters in the room to mobilize and attack. Or, the players could deal with being caught in an enclosed space with a number of monsters. There aren't many situations currently in the game where the player has to deal with being "trapped" with monsters. There's ziggurats, of course, but those are interesting in other ways, and there's Roxanne but that's a different mechanic entirely.
In the second case, monsters would be set loose into corridors, but with other vault doors blocking off the other rooms, it shouldn't remove later choices to break into other vault rooms.
Another idea I thought of would be another kind of vault guard, but a scout rather than an armored fighter type. They could patrol levels looking for the player, and upon discovering the player could summon up standard vault guards, then run away shouting.
Yet another thought I had was, what if each level of Vaults had a separate disconnected bubble, a "jail vault" so to speak? What if any attempt to teleport while in Vaults dumped you into the jail vault, which would have its own set of stairs leading back out of the vaults? Enemies with teleport other could "send you to jail" and you'd have to fight your way out, then come back into Vaults all over again?
What do folks think? I'll post this stuff on the wiki sometime, but I'm curious to see if this spurs any other ideas from other folks, first.