Galefury wrote:All dungeon denizens (even those with clean meat) have poisonous organs almost everywhere in their body. So same as for pufferfish in real life, butchering them is an extremely delicate matter, and one wrong cut could mean death. Because of this peculiar anatomic anomaly any dungeon delver, even the most insane worshiper of Xom or Lugonu, will refuse to butcher anything with their off hand.
Poison Resistance exists, allowing the consumption of otherwise toxic chunks.
Ever killed someone with disintegrate? It blows their (equally edible) chunks all over the ground, which doesn't seem too carefully cut to me.
Blade wrote:Southpaw: It used to be that you had to carry a bladed weapon for butchering, which was terrible and made things unpleasant for everyone. That was changed fairly recently, but the curse aspect was kept. If it didn't exist, wielding unid'd weapons would be even less risky than it already is, and curses would be even more meaningless.
I know it's a recent change, I've been playing since 0.6. However, a weak mechanic isn't really a good excuse for a logic gap to remain in a game. You're correct, cursed items are fairly meaningless and the abundance of remove curse scrolls makes them even less threatening. But, it still does not make sense that a character cannot use his offhand to butcher a corpse when his main hand is glued to something blunt.
First off, it is unfairly biased against specific weapons, while not too terrible for the other 75% of weapons out there (getting stuck with a cursed sharp weapon isn't really too bad and you can usually survive until you find a scroll). The fact is a cursed blunt weapon is way worse than a cursed sharp weapon, which is poor design in the first place as it's not exactly like blunt weapons are hugely better than sharp weapons in the early game (early game is really the only time this is a problem, as later on you should have tons of remove curse scrolls or detect curse scrolls to prevent this from being an issue)
Secondly, it's also not terribly difficult to make changes to gameplay to compensate for it. Just to list a few possibilities:
- Increase the number of offhand items which appear early in the dungeon, making them more frequently cursed
- Reduce the amount of remove curse scrolls which appear early in the dungeon, making it harder to get rid of cursed items
- Introduce new enemies which curse items you're wearing
Obviously none of these are perfect, and it may be simply that the curse mechanic is broken in the first place and needs to be addressed to make them more meaningful (i.e. cursed weapons have a chance of doing damage to you instead; armor interferes with you, making you easier to hit or increasing your attack delay; etc.) in addition to the current sticky curse that they exist as. Ashenzari could prevent these additional effects as well.