Snake Sneak
Posts: 107
Joined: Saturday, 25th February 2012, 10:49
Fedhas as a starting god
Suggested equipment:
* leather armour (or animal skin for those who can't wear it or maybe animal skin for everyone)
* weapon: either quarterstaff (relatively strong thematic starting weapon)
or scythe (thematic, but weak -- forcing heavier mushroom usage; allows reaching attacks while hiding behind allies; substituted by a dagger/staff (?) for spriggans)
or dagger (supports stabbing monsters distracted/confused by mushrooms)
* some fruit, for example 3 apples (oklobs may be owerpowered on D:1-2-..., but fruit can be anyway found on level 1 and without this druids may be too heavily dependent on luck; it is likely to be saved for later encounters and not used too early).
* maybe some ranged combat equipment to allow abusing the shooting through plants/fungi power -- one of the following choices (probably a fixed choice, not selectable at game start):
* 8-10 poisoned darts
* 20 rocks (maybe replaced by 4-5 large rocks for ogres/trolls)
* sling + ~15 rocks
* wand of frost (10)
Suggested skills (before aptitude-based adjustment):
Fighting: 2
Short Blades: 2 if they start with a dagger
Staves: 2 if they start with a quarterstaff
Throwing/Slings/Evocations: 2 if they start with an item using it
Armour: 1 if leather armour
Dodging: 2 + 1 if animal skin
Stealth: 2
Stabbing: 1 if they start wiht a dagger
Invocations: 3-4
If the oklob creation ability is owerpowered, maybe change the evolution ability to convert regular plants to oklob saplings and oklob saplings to oklob plants (both costs 1 fruit).