Experience / Encounter Guarantee


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Thursday, 15th March 2012, 15:58

Experience / Encounter Guarantee

I just explored D4 in my game. The entire level.

ITEMS FOUND
leather armour
12 steel darts
1 potion of levitation
7 sling bullets
1 pile of 13 gold
1 choko
1 bread ration
1 potion of poison
1 scroll of identify
1 potion of curing
1 scroll (unidentified)
11 arrows

FEATURES FOUND
1 altar of Fedhas (small fedhas vault)
1 altar of Zin

MONSTERS ENCOUNTERED
2 rats (separate encounters)
3 bats (separate encounters)
1 worm
1 adder
1 iguana skeleton
1 quokka
1 orc (unarmed)
1 goblin (club)
1 hobgoblin (unarmed)
1 hound

- - - -

I've had tougher D1s. And yes, it's 100% explored; all 3 up and down staircases are visible and it's that floorplan where everything is a single room separated by doors. Certainly there can be a secret room, but it's likely small because there's no room on the map for it.

While I understand there is randomization involved, does the game compensate future levels for the lack of experience?
This is a local game of 0.11-a0-443-gbaaa34d.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Snake Sneak

Posts: 109

Joined: Monday, 17th October 2011, 20:36

Post Friday, 16th March 2012, 21:11

Re: Experience / Encounter Guarantee

Crawl guarantees you nothing !

... well maybe thats not entirely true starting classes / races / aptitudes /gods / gear are all guaraneed...

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Monday, 19th March 2012, 16:29

Re: Experience / Encounter Guarantee

Oh, there are plenty of guarantees. Serious ones aside (certain branches, stone stairs, placement of a lot of the runes), you are absolutely guaranteed to end the game by going up on D:1. Either you win, you escape, or something kills you during the staircase delay (is there a stair delay for that?).
You fall off the wall. You have a feeling of ineptitude.
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 19th March 2012, 21:45

Re: Experience / Encounter Guarantee

I thought the thread would just wither and die, but it seems it is still attracting useless posts. I'm locking it. If you want to discuss it, go see Yiuf.
If you want to discuss item or monster generation, either study the formulae or run a lua script to gather statistical data. The anecdotal evidence of the OP is useless.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 78 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.