Tuesday, 13th March 2012, 18:04 by cjo
I really liked Swamp the first couple of times that I survived to find it, but I found over time that Swamp has become tedious and does not have the same replayability as the other branches for me.
* Swamp worms: these alone would be enough to make the level tedious. They are never really a threat, because you can just step away on land. But they deal non-trivial damage and can choke off my line of retreat, so they aren't safe to just leave alone. They start submerged, so I can't use most spells against them (I usually play caster backgrounds). Then they submerge again once they're wounded (which is worse than creatures that merely run away, because there are less options for attacking them). Once they're dead, I've often taken enough damage so I have to mash '5' key. The result is that they soak up a lot of time compared to their interest level.
* Terrain: it's interesting conceptually, but there's two issues. First, it can be really really deadly if I have no way to cope. A mid level character who gets spotted by a couple of hydras in a part of swamp with no handy land is in big trouble. Second, it can be mostly neutralized by the flight spell. This gives me a big incentive to not visit Swamp until I have flight, which might take quite a while to stumble upon. Once I do have it, we go straight to the thread about permabuffs and how recasting buffs gets horribly tedious.
* Vampire mosquitos / leeches: They're cool and thematic, so I used to love to hate them. But somewhere along the line I started merely hating them. They drain resources in the long run while offering only a minor threat in the short run. This rewards dealing with them in the most efficient way possible, which rewards optimizing play, which sometimes just gets dull.
* It's too easy except when it's too hard. I slog my way through all those swamp worms, vampire mosquitos, maybe a swamp drake or two, then suddenly face a nine-headed hydra, maybe with a couple of alligators for company. Even if I myself am standing on land, these creatures will move so fast through the water that I don't get many spells off before they're on me.
My favorite thing: will o the wisps: for something that uses the same mechanic as blink frogs, they feel very very different. They are interesting and can be surprisingly deadly if I make the mistake of not taking them seriously.
I like some of the suggestions posted, such as making Swamp have "rooms" and "corridors" created from plants, and making the dry land provide a slow effect.