Slow visual effect


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Crypt Cleanser

Posts: 726

Joined: Friday, 11th February 2011, 18:46

Post Monday, 12th March 2012, 15:47

Slow visual effect

This is just a minor thing really, but it kind of bothers me that in tiles, there's no indication that a monster's been slowed. Between the fact that there's no icon and the "no longer moving slowly" text isn't considered important, it can be easy to miss the fact that a monster's returned to normal speed. If just about every other status effect shows an icon above the monster's head, why shouldn't slow?
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Eringya's Employee

Posts: 1782

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Monday, 12th March 2012, 17:52

Re: Slow visual effect

You can add this line to your init.txt file

force_more_message = is no longer moving slowly

So when this text appears on screen, you get a --more-- prompt.

But a visual effect would be nice, I agree.
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Crypt Cleanser

Posts: 726

Joined: Friday, 11th February 2011, 18:46

Post Monday, 12th March 2012, 18:35

Re: Slow visual effect

Force more is a little much. After a little experimenting, adding either

msc = $warning:no longer moving slowly
msc = $danger:no longer moving slowly

to messages.txt works better, though I'd still like the icon.

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