Snake Sneak
Posts: 114
Joined: Wednesday, 16th March 2011, 11:05
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 114
Joined: Wednesday, 16th March 2011, 11:05
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Snake Sneak
Posts: 113
Joined: Saturday, 12th May 2012, 21:18
There are currently only a couple notable threats, namely spiny frogs and black mambas, with most of the rest being melee brutes no faster than the typical player character.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
danharaj wrote:I'm also perplexed why you wouldn't mention blink frogs at all.
danharaj wrote:You undervalue the item destruction of fire drakes, too.
danharaj wrote:The lair ends add a lot of variety to the final dangers you face- including a dragon (my favorite end if it didn't have spiny worms...).
Halls Hopper
Posts: 85
Joined: Sunday, 15th April 2012, 08:40
Snake Sneak
Posts: 114
Joined: Wednesday, 16th March 2011, 11:05
njvack wrote:One of the recurring themes in Crawl is that approaching every threat as soon as you see it will get you killed. Yeah, new players will venture into Orc too early and die sometimes, but new players are going to get killed by everything everywhere for a while. That's learning Crawl.
KoboldLord wrote:This topic again? There's already a couple buried threads on the subject.
KoboldLord wrote:The Orcish Mines are not that hard
KoboldLord wrote:Lair probably should not be as easy as it currently is.
onton wrote:I'd say a mottled dragon is more interesting and less annoying that a couple of fire drakes.
Halls Hopper
Posts: 85
Joined: Sunday, 15th April 2012, 08:40
Scalding Steam wrote:When did monsters that essentially force you to do tedious things like dropping all your scrolls before fighting them become "intersting" and "not annoying"?
Return to Game Design Discussion
Users browsing this forum: No registered users and 36 guests