Snake Sneak
Posts: 123
Joined: Monday, 3rd January 2011, 14:47
New god: Hemiphel the God of Blood
His powers:
0: Pray over a fresh corpse to drain blood, heal wounds and gain apple nutrition (also vampires) and piety, mana is reduced to 0, spells are cast from hp, don't regenerate, lose life slowly.
*: Passive: Leave corpse - all non undead, non insect, non summoned monsters leave sacrificial corpses after death including demons (Can't be eaten or animated)
**:When corpses are drained of blood you regenerate life normally for 1 turn per god rank, ability is stackable
***: 4 life 2 piety activated: for 5 turns per god rank you don't need to pray over a corpse to sacrifice it to the god (Heal wounds, nutrition and piety), it happens automatically on death.
****: Corpse explosion activated 8 life: target fresh corpse explodes into a fire ball dealing damage equal to 60-80% of the creatures hp's.
*****: Passive: Blood magic: the next turn after sacrificing a corpse enchanced all spells as ring of fire.
******: 20 life and 4 piety: Summon blood elemental, high hp summon with a decent attack, all damage that you suffer is instead redirected to blood elemental, 5 turn duration, only one can be summoned at a time.
Gain piety through corpse sacrifice, lose piety on eating a fresh corpse or animating one.
Mummies and ghouls are forbidden from worshiping the god.
Penance caused by: necromutation, bloodless vampire which is lifted when drinking blood.
On penance: retain only 0 piety abilities but lose life faster.
On leaving: Life halved and no corpses are left until enough creatures are killed.