New god: Hemiphel the God of Blood


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Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Tuesday, 3rd April 2012, 14:20

New god: Hemiphel the God of Blood

Hemiphel relentlessly demands blood be it from dead enemies or from his worshippers, their main objective is to feed the god and in return the god rewards the followers with certain gifts relating to the use of blood.

His powers:

0: Pray over a fresh corpse to drain blood, heal wounds and gain apple nutrition (also vampires) and piety, mana is reduced to 0, spells are cast from hp, don't regenerate, lose life slowly.
*: Passive: Leave corpse - all non undead, non insect, non summoned monsters leave sacrificial corpses after death including demons (Can't be eaten or animated)
**:When corpses are drained of blood you regenerate life normally for 1 turn per god rank, ability is stackable
***: 4 life 2 piety activated: for 5 turns per god rank you don't need to pray over a corpse to sacrifice it to the god (Heal wounds, nutrition and piety), it happens automatically on death.
****: Corpse explosion activated 8 life: target fresh corpse explodes into a fire ball dealing damage equal to 60-80% of the creatures hp's.
*****: Passive: Blood magic: the next turn after sacrificing a corpse enchanced all spells as ring of fire.
******: 20 life and 4 piety: Summon blood elemental, high hp summon with a decent attack, all damage that you suffer is instead redirected to blood elemental, 5 turn duration, only one can be summoned at a time.

Gain piety through corpse sacrifice, lose piety on eating a fresh corpse or animating one.

Mummies and ghouls are forbidden from worshiping the god.

Penance caused by: necromutation, bloodless vampire which is lifted when drinking blood.

On penance: retain only 0 piety abilities but lose life faster.

On leaving: Life halved and no corpses are left until enough creatures are killed.
Last edited by tazoz on Tuesday, 3rd April 2012, 15:05, edited 2 times in total.

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Tuesday, 3rd April 2012, 14:51

Re: New god: Hemiphel the God of Blood

So, Makhleb, but with an extra step of sacrificing the corpse first before getting HP for kills.

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Tuesday, 3rd April 2012, 15:14

Re: New god: Hemiphel the God of Blood

Edit: I agree, it was a bad idea. That's what happens when I have one idea and try to patch together a god out of it, I need to stop posting game design ideas. :roll:
Last edited by tazoz on Saturday, 7th April 2012, 19:31, edited 1 time in total.

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Tuesday, 3rd April 2012, 16:02

Re: New god: Hemiphel the God of Blood

tazoz wrote:that can cast spells using life instead of mana


It's one thing for god abilities to cost HP, like Makhleb's, but all spells costing HP? That seems like an incentive to just play a straight melee fighter.

tazoz wrote:a few additional interesting abilities


Not really. The only vaguely novel abilities are the corpse explosion and blood elemental, both of which are similar to existing spells, spell enhancement is already Vehumet's deal, and all the other abilities just mitigate the hassles of playing the god in the first place.
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Pandemonium Purger

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Joined: Monday, 24th October 2011, 06:13

Post Wednesday, 4th April 2012, 13:30

Re: New god: Hemiphel the God of Blood

Play a necromancer in Diablo 2 if you want corpse explosion and blood golems that work exactly the way you described
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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