@Play: The Eight Rules of Roguelike Design


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 24th January 2011, 09:06

@Play: The Eight Rules of Roguelike Design

<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

For this message the author galehar has received thanks: 2
danr, fnwc

Snake Sneak

Posts: 92

Joined: Friday, 17th December 2010, 21:31

Post Monday, 24th January 2011, 21:04

Re: @Play: The Eight Rules of Roguelike Design

Good article. One of my first near ascents in NetHack I was escaping the dungeon on like, Level 2 and for some reason decided to eat an egg out of a chest I had left there.

Turned out to be a cockatrice egg.

Man, was I pissed.

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