Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
I think Trog's wrath need a couple of short-terms teawk
First of all, training magic skills don't cause penance but only piety loss. This make really easy to train significantly spellcasting before abandoning Trog. For example, my MfBe could get spellcasting to almost 7 before depleting all the piety he had. If I wished, I could easily train to an higher level, maybe using an amulet of faith to farm piety quickly back. In any case, it wasn't really necessary, because with spellcasting at 6 I could already cast safely all level 2 spells and single school level 3 were already at good (and the main problem about this is obviously abjuration ). I believe that a berserk who has just abandoned Trog shouldn't have immediate access to really useful spells (blink, swiftness, repel missiles, abjuration). As solution to this question, I propose that Trog put followers immediately in penance, if they try to raise spellcasting/ other magic schools.
Furthermore, I'd like if Trog's wrath had effects which sensibly slow your training in magic schools - after all, he hates magic, and he's mad at you, so why the two things aren't put together?
As lowering skill apts is already Ash's territory, I was thinking to something more short-terms and brutal - as Trog should be : an effect that totally blocks the training of a magic skill which is being studied,and that lasts a random (quite high) number of experience points is earned - in this way, a player couldn't simply wait the effect disappears.
Returning to the main topic, the second question I think needs a quick tweak is hostile BIA. The fact the enemies spawn in all the squares adjacent you, makes really easy to escape from them with a blink spell/artefact: in the worst (unlikely) case the player lands in a square near the posse - but still in a position which is 10 times better than the start - in most case, he lands far away from enemies, with plenty of turns to escape/deal with them.
A simple and easy solution could be to make enemies spawn in more random positions, with some empty squares between them: in that way would be less easily to escape/get in a really good position with a single blink.
Actually, I'd insert even more stronger solution, as BIA aren't *so* dreadful by the time a player usually abandons Trog - he's probably going to survive easily in a fight against them, if he plays smartly.
An idea could be to totally block blink, and delay teleport, to make necessary to fight/survive the enemies rather than just escape and wait they disappears. Another solution could be to make them permanent, with the ability to rage-at-will.