Snake Sneak
Posts: 129
Joined: Saturday, 27th August 2011, 22:00
Player Skeletons
My solution is simple: Whenever a player ghost is generated, give it a 25/75 chance (or w/e) of being a player Skeleton instead.
Personally I think skeletons in the dungeon are plain ole hilarious & cool, so that is an automatic bonus for me. Voila, a little bit more variety in visuals and play. I understand that skeletons have limitations which ghosts don't, so what? Maybe there are some nice ideas for differentiating player ghosts and player skeletons.
Have at it!