Mines Malingerer
Posts: 46
Joined: Friday, 17th February 2012, 02:03
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 46
Joined: Friday, 17th February 2012, 02:03
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
ApsychicRat wrote:Ive noticed in .10 that with all poll arms having reach it make it really easy to escape enemies wielding said weapons, as they are not trying to get next to you they dont follow you up stairs and such. was this thought of when giving them this effect?
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Swamp Slogger
Posts: 159
Joined: Friday, 25th March 2011, 04:05
Mines Malingerer
Posts: 46
Joined: Friday, 17th February 2012, 02:03
Eji1700 wrote:It's a tradeoff. Upside, they don't stand next to you and chase you up the stairs. Downside, they stand behind ogres and poke you in the eye in hallways.
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