Temple Termagant
Posts: 5
Joined: Wednesday, 26th September 2012, 09:22
A Few Ideas Of Mine
Taking a sip of a potion that would heal you for 20 health only heals you for 5 health.
Taking a sip of the equivalent poison potion (Don't ask!!!) makes you only lose 5 health.
Advanced Alchemy- Each potion has a Concentration rating from 1-5. A potion that is 3/5 is less pure than a 5/5 potion, which makes it less effective. This allows the ability to mix potions in different ways. For example-
A 3/5 Potion of Confusion combined with a 2/5 Potion of Magic Nets the player a Potion of Amnesia, but a 3/5 Potion of Magic mixed with a 2/5 Potion of Confusion nets the player a Potion of Transmutation.
A 2/5 Potion of Strength combined with a 2/5 Potion of Speed and a 1/5 Potion of Gain level gives the Player a Potion of Quick Strength Gain, but a 3/5 Potion of Speed mixed with a 1/5 Potion of Strength and a 1/5 Potion of Gain level nets the player a Potion of "Lose 1 Point Of Accuracy For Every Level of Strength" (because it's hard to control the super fast movements).
Anyway, you get the idea.
My final idea (before I check my other post) is this-
Gene Therapy- Have the ability to extract the genes from different monsters to create mutations (with risk, obviously). And yes- I know that mutations already exist. All I'm saing is that it might be more fun for the player if they had a choice to bend down over a corpse and extract the genetic material from it. The genetic material would be stored in a potion bottle and used as a bioweapon or as a way to enhance the player's character.