Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Remove Harpy Food Steal
Specifically, harpies are problematic in shoals. There tends to be a group or two on every level, so I always leave nearly all my food on the lair level before shoals. Spellcasters, while taking far less hits from harpies, have a particularly annoying time due to lack of strength. They can't carry much food, but if they're playing optimally they always need a bit extra in case of banishment, so frequently a bout harpies means taking a trip back to lair. Every single time you run in to them. Melee players have a similar problem, but they can carry more food, and who really cares if you lose 20 pieces of bread (outside of trunk).
Furthermore, removal of food stealing removes no uniquness. Harpies already are the dangerous "heavy bats", and hungry ghosts already deal damage to satiation, in a more tactical, interesting way for players who have a hard time killing them.
Alternatively, one could simply reduce the prevalance of them in shoals so that the optimal strategy doesn't involve 3-4 food trips.