Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Paralysis
Paralysis has several problems: First, it strips you of most of your defenses. It doesn't matter how much EV, how much SH you have...one paralysis and all that is gone. Second, it renders you powerless. 99% of Crawl deaths feel entirely avoidable every step of the way. When a monster gets that killing blow on you, you feel, "Dang, I screwed up." Paralysis, on the other hand, feels like the game flipping you off. "Oh, you have an awesome character? Too bad you were in LOS of an ogre mage without enough MR! Better luck next time, sucker!" All you can do is press -more- until your character inevitably dies, unable to do a thing about it. Third, it is instant. You have no chance to react to it; once it happens, you're either fine or dead.
This is in stark contrast to other dangerous MR-checking effects such as banishment and confusion. With banishment, even low-level characters have a chance to escape the Abyss; confusion, on the other hand, can be cured by the most common potion in the game. Even confusion on mummies isn't as bad as paralysis; they have a few things they can do to avoid death, such as unwielding distortion. At the very least, they still have defenses.
My proposal, therefore, is to replace all sources of paralysis in the game with petrification. Petrification is already very similar to paralysis, but it removes several of the "unfair" elements. The key differences: First, it significantly reduces the amount of incoming damage. Being next to one or two dangerous enemies while petrified is not nearly as much of a death sentence as being next to those same enemies while paralyzed. Second, and more importantly, it gives you time to react. You can read teleportation, you can blink out of the way, you can take steps to mitigate the effect. This is huge. It gives the player the chance to kill or save themselves, rather then condemning them to death for no good reason. Petrification is still a dangerous effect that can get careless players killed, but it is a much better dangerous effect than something that can instantly strip you of your defenses and prevent action.
Thoughts?