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Renaming Halflings as Goblins?
Thoughts?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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Galefury wrote:Why wouldn't mutation resistance work? I don't see a problem with crawl goblins being mutation resistant.
What is bad IMO is that goblin monsters are pretty much incapable of doing anything. For kobolds there's Sonja, big kobolds, kobold demonologists. Orcs cover everything from wimpy grunt to mighty wizard. Goblin monsters? There are... goblins. Granted, the 9th deadliest monster in crawl, but they do kind of suck. At everything.
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greepish wrote:Wait.. do you mean "lings" or "quarterlings"?
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Grimm wrote:threequarterlings
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
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Galefury wrote:Why wouldn't mutation resistance work? I don't see a problem with crawl goblins being mutation resistant.
What is bad IMO is that goblin monsters are pretty much incapable of doing anything. For kobolds there's Sonja, big kobolds, kobold demonologists. Orcs cover everything from wimpy grunt to mighty wizard. Goblin monsters? There are... goblins. Granted, the 9th deadliest monster in crawl, but they do kind of suck. At everything.
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cerebovssquire wrote:Making them mutate negatively near ugly things sounds cripplingly bad, and making them mutate randomly encourages scumming to a really large extent.
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
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TwilightPhoenix wrote:Higher chance for beneficial =/= more likely to get one over negative.
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greepish wrote:TwilightPhoenix wrote:Higher chance for beneficial =/= more likely to get one over negative.
Unless I'm misreading what you're saying (probably am), I'm pretty sure it is o.O Can you elaborate that?
roctavian wrote:But over the long-term, it does tend to equate that (higher chance for beneficial = more likely to get one over negative, I mean). Even without a bonus chance for beneficial mutations, people used to chain-chug hundreds of mutation pots at a time (back when such a number was possible by scumming Fulsillome Distillation/mutation corpses) until the positives outweighed the negatives..
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(2)Only a few bad mutations are crippling
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TwilightPhoenix wrote:And that's only 4 out of 19 "bad mutations", not counting Jiyva mutations, and one of them is, as you said, only crippling if it gets high. Hence (2) is still valid.
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KoboldLord wrote:the only reason to go through with it is so roctavian can point to the change
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jejorda2 wrote:1)Halflings are from Tolkien without much else for a source
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jejorda2 wrote:Halflings are from Tolkien
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ElectricAlbatross wrote:jejorda2 wrote:Halflings are from Tolkien
Our understanding of goblins is from D&D, no?
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Blade wrote:Halflings are from Tolkein. They call themselves hobbits; others call them halflings.
Halfling is another name for J. R. R. Tolkien's Hobbit which can be a fictional race sometimes found in fantasy novels and games. In many settings, they are similar to humans except about half the size. Dungeons & Dragons began using the name halfling as an alternative to hobbit for legal reasons.
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roctavian wrote:As we removed MD and renamed Kenku to Tengu -- on a similar "crawl-lore" note, has anyone ever considered renaming the Halfling player race to a Goblin player race?
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