Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
New God Proposal: Haedan, The Minstrel
Haedan the Minstrel (also known as the Wandering Bard) is the god of poetry, music and inspiration. Followers of this god are blessed with great ability to manipulate sound and affect creatures around them through the use of music.
No backgrounds start with this religion.
Racial restrictions:
The god is of Neutral alignment, it has no problems with accepting the undead or demons.
Demigods can't be followers of any god, as usual.
Appreciates:
When you kill foes that lack the gift of speech, that is, most (if not all) unintelligent monsters in the game. The god's worst foe is Silent Spectres. Chance of +1 piety depending on usual stuff (monster HD and your XL)
When you pray over eligible scrolls to convert them to scrolls of noise. Medium chance of +1 piety.
When you use-ID items (regardless of the results) or use a scroll of identify on an unidentified item. High chance of +1 Piety.
When you cast spells related to sound (Projected Noise for example). Low-Medium chance of +1 Piety.
When you destroy Curare Needles. Medium-High chance of +1 Piety.
Especially lucky followers may encounter magical pieces of equipment gifted with the ability to speak (noisy ego artifact weapons) or to otherwise produce sound (shield of the gong). Whenever one of those items produces a sound you have a medium chance of +1 piety.
Deprecates:
Abandonment.
Inactivity. Staying too long in one place doing nothing doesn't help with inspiration. Piety loss every bunch of hundreds of turns.
When you use Curare Needles which prevent otherwise capable of speech monsters from using their breath. Piety loss.
The use of scrolls of silence and the silence spell, or any other means of silence. Excommunication. (Note that scrolls of Silence are auto-ID'ed when you join this god)
Given Abilities:
Piety level (0): "Whisperer"
Scroll Sacrifice: Sacrifice any scroll by praying over them to produce a Scroll of Noise (the god replaces the text with notes) for each scroll sacrificed to be used for your other god-given abilities. Scrolls of noise and silence are auto-ID'ed.
Curare Needle Sacrifice: Destroys curare needles on the floor.
Piety level (*): "Smooth Talker"
Manipulative (Passive): By using your witty tongue, you have a one-time chance when you reach low health (under 25% MaxHP) for any pursuing monster in LOS to become neutral for a bunch of turns, allowing you to escape.
The success rate of this ability depends on your piety level. At max piety, it has a very high chance of working (like 80%?) This could possibly involve some of your gold vanishing, too.
Piety level (**): "Whistler"
Piercing Sound (Activated): You direct a wave of sound at one of your foes in a manner that can inflict harm upon their bodies. Causes low-medium damage and has a medium chance of making monsters permanently deaf, which makes them immune to further sound-based damage (screaming sword is an example), but also grants them a medium chance of miscasting spells with a vocal component, with the normal unpredictable effects of miscasting. Demons gesture, so they're not affected by the miscast penalty. They still take the initial sonic damage and have a chance to become deaf, though. {1 piety, breath, scroll of noise, food (low)}
Piety level (***): "Singer"
Cheerful Tune (passive): Haedan's melodies fill your head at all times, granting you permanent immunity to sound-based afflictions. Even when you stand in a field of silence, you're being protected from it, allowing you to use scrolls, spells and abilities.
Piety level (****): "Charismatic Performer"
Lullaby (Activated): You perform a soothing melody that causes enemies that have the ability to hear in your LOS and fail a MR check to fall asleep for some turns. This magical slumber prevents them from waking up by other sounds caused in the vicinity. They will wake up if they receive any kind of damage unless it is poison, though. That means, passive poison damage by the state, not by spells like poison bolt. {2 piety, breath, scroll of noise, food (medium)}
Piety level (*****): "Melodious {race}"
No new abilities.
Piety level (******): "{race} Minstrel"
Performance (Activated): Your otherwordly ability to affect the ears of those around you can instill different effects on them and you. The ability takes 3 turns to use. This ability doesn't affect monsters deaf or otherwise immune to noise effects.
You get to choose from one of the following effects:
Peace Anthem: High chance of everything in your LOS to become neutral for some turns, not permanently though. Like Elyvilon's pacifying skills, this works better for natural beasts, then humanoids, then demons/undead.
Chaotic Cacophony: This causes totally random effects to each monster around you, some may be affected by fear, confusion, lowered str/int/dex or might go berserk, get increased strength, etc. Weighted more towards negative effects.
Shattering Screams: Causes damage to all monsters that are vulnerable to Lee's Rapid Deconstruction in your LOS. It can't break any surrounding walls though.
Inspiring Sonnet: Boosts your dominant stat by 10, increases all of your skills by 5 levels and makes you immune to fear effects (is there any? ).
All four abilites right above each cost 4 piety, breath, scroll of noise, food (high).
Instrument of War MK1: Once during the course of the game, the minstrel can bless your weapon with the {noisy} brand which enables it to behave like the singing sword (being able to inflict sonic damage in an aoe when under high tension).
or
Instrument of War MK2: Starting at piety level * Haedan grants you the screaming 1 mutation and converts it to singing 1. This ability grows in power with your piety, reaching Singing 2 at *** and 3 at *****. This mutations goes back to screaming if you become excommunicated/abandon the god. It also doesn't revert to lower levels once upgraded, if your piety levels drop. This mutation allows YOU to scream under hight tension.
Punishments:
Focused sonic damage on you.
Area sonic damage. This affects you AND all the monsters around you. Deals less single-target damage than the above.
Sleep.
Chance of miscast effect when casting spells that require you to talk.
Can wake up monsters that are sleeping/resting in your LOS.
Can inspire monsters you fight, causing them to gain bonuses to whatever area they focus (if melee they grow stronger, if casters they gain increased damage with spells)