Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Mines Malingerer
Posts: 46
Joined: Saturday, 7th May 2011, 23:39
Swamp Slogger
Posts: 131
Joined: Thursday, 11th August 2011, 14:40
dmurray wrote:I don't see this making much sense beyond scrolls having multiple affects. Maybe something like fear + summon butterfiles. Or summon a hostile monster (with a chance of it being friendly) and controlled blink.
Now that I think of it, Xom would seem to work well with some sort of helpful but *bad* effects at the same time that would make the outcome funny: such as a bunch of Ogres in fear from summoned butterflies.
Wands with level 9 spells is really scary. The last thing I want is being killed with a wand of fire storm on D:1. And don't say it wouldn't happen; randarts have dropped onto D:1 for me a few times. Plus if you find them (and yes, plural is a big problem) early enough... there isn't much that can kill you when you can just fire storm a bunch of Orc Priests or take out uniques by the groupful.
Race changing is way too broken. Especially if it would work by building your character from level 1 upwards. Going for a Troll Monk till level 27 and then switching over to a Deep Elf to get caster stats is insanely broken.
I could really see the artifacts having a chance of having a bad side effect with a very good effect. Like increasing a stat but reducing HP permantly or something. And you could use scrolls of identify numerous times to decrease the power of the bad part of the potion
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Temple Termagant
Posts: 14
Joined: Wednesday, 21st September 2011, 14:02
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
umrain wrote:What about scrolls with one random pre-identified mid to high level spell.
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Return to Game Design Discussion
Users browsing this forum: No registered users and 129 guests