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Re: New unrandarts

PostPosted: Friday, 30th December 2011, 08:55
by MyOtheHedgeFox
Added another suggestion.
The +1 Gauntlet of Dartmaster {EV-1}: a single gauntlet with a metallic plate on the outer side of the palm: attached to this plate is a peculiar mechanism that can hold a dart and later release it with a swift movement of a hand. The device seems to be imbued with some charms, for the darts thrown in this strange manner hit better and harder; and if that is not enough, each dart is tipped with poison before it is thrown! However, it is slightly hard to dodge attacks with such a device attached to you.

When worn, this glove slighly improves accuracy and damage for all thrown darts (as a +2~+3 enchantment) and temporarily brands them with venom.
Can't tell if it is going to be useful after all, but the idea of Portable Hand Crossbow was bugging me for quite a while. And those poison darts were definitely rare. I'd say it will find its users!

Sorry for the description that leaves much to be desired and edited.

Re: New unrandarts

PostPosted: Saturday, 31st December 2011, 11:44
by cerebovssquire
That seems like one of the things that are cool when you find them on D:3 but pretty weak past D:10 and basically useless past D:15. Darts have a base damage of 3... this is like bad ranged daggers of venom. And how often do you find unrands on D:3? It would be barely ever worth using. Perhaps some people would use it to finish off fleeing monsters but javelins do that job just as well.
The description is fine. I think the "better and harder" part could be reworded to "The darts shot from this device are more accurate and deadly" or something because it fits the +acc/+dam thing more (describes it with more accuracy).
Also, please change "Dartmaster" to "Darts Champion". Thanks. ;)

Re: New unrandarts

PostPosted: Saturday, 31st December 2011, 12:11
by MyOtheHedgeFox
Well... What about replacing poison with a chance of pushing?
Whenever you hit an enemy with a dart thrown with this gauntlet, there is a chance he will stumble backwards.

Re: New unrandarts

PostPosted: Saturday, 31st December 2011, 12:25
by tazoz
Two ideas:

Axe of the Warlord:

Orcish Handaxe +2 +2

All allies get +2 in chance to hit, to damage, a minor boost to attack speed, +2 to AC, +2 to EV

A change to the Leech

Demon blade +10 +4

negative life leech, (minor drain in life when attacking)
Positive Mana leech (minor mana drain when attacking

Re: New unrandarts

PostPosted: Saturday, 31st December 2011, 13:14
by cerebovssquire
Artefacts are never racial, so that axe couldn't be orcish. Do you intend it to work for summoned creatures and non-orcish permanent allies too?

Re: New unrandarts

PostPosted: Saturday, 31st December 2011, 15:57
by tazoz
Cerebov - Yes, for all allies, the Orcish was just thematic so it's not really important.

Re: New unrandarts

PostPosted: Tuesday, 3rd January 2012, 04:18
by alexor
Daemon's Bane, a gleaming crossbow. +6 +6 enchantment, holy wrath branded.

Its unique property is that it does not use up crossbow bolts when fired: Instead, it fires magical bolts energy equivalent to an unenchanted bolt. While this means that you don't have to worry about ammo, it also means that you can't benefit from enchanted ammo of any sort.

(could probably use some balancing, I dunno)

Re: New unrandarts

PostPosted: Tuesday, 3rd January 2012, 05:24
by XuaXua
I think having a special ranged artefact brand (prefixed with a '+', as in '+Poison' or '+Flaming') that adds a brand to any ammo, rather than replacing the existing ammo brand, might be pretty darn cool. Sort of emulating Nessos' ability to have flaming poison arrows.

Re: New unrandarts

PostPosted: Tuesday, 3rd January 2012, 07:19
by greepish
Just so long as we don't get holy silver bolts :/

Re: New unrandarts

PostPosted: Tuesday, 3rd January 2012, 09:11
by MyOtheHedgeFox
alexor wrote:Daemon's Bane, a gleaming crossbow. +6 +6 enchantment, holy wrath branded.

Its unique property is that it does not use up crossbow bolts when fired: Instead, it fires magical bolts energy equivalent to an unenchanted bolt. While this means that you don't have to worry about ammo, it also means that you can't benefit from enchanted ammo of any sort.

(could probably use some balancing, I dunno)

Well, what about using MANA-(some_coefficient_involving_STR_to_make_strong_chars_benefit_from_i) points to shoot a bolt from it?

Re: New unrandarts

PostPosted: Tuesday, 3rd January 2012, 16:05
by alexor
MyOtheHedgeFox wrote:Well, what about using MANA-(some_coefficient_involving_STR_to_make_strong_chars_benefit_from_i) points to shoot a bolt from it?


Or just make it have charges like a rod.

What do you think of the sprite, by the way, I honestly spent more time on that than I did the rest of the idea.

Re: New unrandarts

PostPosted: Tuesday, 3rd January 2012, 19:43
by XuaXua
greepish wrote:Just so long as we don't get holy silver bolts :/


Can't you now? There are the unrandart holy launchers and TSO blessing (right?), and you put a silver bolt in there (silver isn't a brand, it's a material), and whala, holy silver bolt, Batman.

Re: New unrandarts

PostPosted: Wednesday, 4th January 2012, 13:44
by Stormfox
I think that greepish was more concerned about being on the receiving end of holy silver bolts, for those Demonspawn players.

Re: New unrandarts

PostPosted: Saturday, 15th September 2012, 13:30
by adamo901
New unrandarts idea - amulets dedicated to "good" and "evil" gods, as well as the atheists:

1) "Amulet of Good Faith":
"This heavily encrusted amulet was once given by The Shining One to the angel, leading an army of Daevas in the aim of clearing out the Hell of any evil. Unfortunately the leading angel was killed by the Hell Guardians in one of the battles of holy war, and his army resolved; some says they became atheists, travelling through the world and spreading heresies amongst the believers".

=> faith
=> prevents spellcasting
=> rN +
=> dam +3
=> + 50 MR
=> + Warding
=> hunger +
=> (can be used only by worshippers of good gods; otherwise does not work or works as cursed amulet of inaccuracy).

2) "Amulet of Evil God":
"This human-bone made amulet once belonged to the Hell Knight that mysteriously disapeared - was probably killed by some holy being in one of the battles of holy war. It contains damned soul inside, smells blood and emits an unholy aura."

=> faith
=> prevents spellcasting
=> dam +6
=> lets go berserk
=> + gourmand
=> is cursed and may recurse itself
=> (can be used only by worshippers of evil gods; otherwise does not work or works as cursed amulet of inaccuracy).

These amulets are very rare in a dungeon and not useful for everyone (because they prevents casting spells).

There can be also:

3) "Amulet of Heresy":
"This amulet of unknown material was made by some fallen angel or daeva, sent by The Shining One to clear the hell out of any evil in the holy war. When their leading angel was killed in a holy war in the deepest void of hell, most of his forgotten and left without help army renounced the religion and established sect of heresiarhs. As they started travelling through the world propagating heresies and atheism as well as devastating every god`s altar, they are forever damned".

=> instead of normally used "faith" advantage, this amulet gives some tremendous powers (like protecting against most popular forms of punishment when abandoning a god, or maybe rN++ with rMut ..?)
=> it is cursed and may recurse itself
=> (can be used only of non-demigod non-religious players; otherwise does not work or works as cursed amulet of inaccuracy)

This one is obviously very rare (as the other amulets) and - also like the other amulets - not useful for everyone (you`d have to renounce religion to take advantage of it..)

These amulets are very rare, but the highest probability of founding them (if any) is somewhere in hell, or in the vestibute of hell.
They have some advantages and disadvantages. I don`t know if it`s all well balanced, but the properities of these amulets can be discussed.
Of course, worshippers of chaotic gods cannot use any of these.

Re: New unrandarts

PostPosted: Thursday, 20th September 2012, 08:21
by iriswaters
Hammer of the Mammoth +x +x(whatever is good for balance) Hammer {+5 str, Prot, -3 ev Rc+}
Hits do test to 'push' enemies. % chance and distance based on str vs enemy HD. Enemies pushed into a wall take extra damage. Enemies that would be pushed into a dangerous terrain get a second chance to save and move to another adjacent square(reducing the auto-drowning potential).
Evoke to push all visible enemies similarly. Costs hunger and breath.

Inspired by the notion of the a push effect on the 'dartmaster' glove above, and the fact that elephants have a push effect.

Re: New unrandarts

PostPosted: Thursday, 20th September 2012, 11:30
by TehDruid
"Zin's Silver Star" amulet unrand;

rMut, rRot, rPois, Hunger(+?)

Re: New unrandarts

PostPosted: Friday, 21st September 2012, 08:50
by VargrVeum
greepish wrote:The +5 Helm of Obscurity: Severe Darkness effect, but only for the user, not monsters You see a really poorly designed but sturdy helm


ooh NASTY

Re: New unrandarts

PostPosted: Friday, 21st September 2012, 08:59
by forest
+x/+y lajatang "Steampunk" rF+, can be evoked to hurl /occassionaly engulfs character with ball of steam, noisy on evoke

Wierd lajatang made of rusty brass

There was a tiles request for Tukima's studio to appear steampunkish (I cannot find the link), so this would good candidate to spawn /have higher chance of spawning in here.

Re: New unrandarts

PostPosted: Saturday, 22nd September 2012, 06:28
by pratamawirya
+7/+7 Staff of the Monkey King (Quarterstaff)
=> +Lev
=> EV+3
=> reaching

(possibly also has more base damage than normal quarterstaves)

Re: New unrandarts

PostPosted: Monday, 24th September 2012, 17:56
by Stormfox
Why not +8,+8 since it's based on a Buddhist legend?

Re: New unrandarts

PostPosted: Monday, 24th September 2012, 17:59
by Jabberwocky
Stormfox wrote:Why not +8,+8 since it's based on a Buddhist legend?

Because then it would be Over Powered.

Re: New unrandarts

PostPosted: Monday, 24th September 2012, 18:49
by TwilightPhoenix
The +0, -10 Gambler's Blade (Quickblade)

While normally this weapon doesn't do much damage, it has a small chance of instantly killing its victim (I'd say no higher than 5%, more likely around 1 or 2%).


The +5, +5 Crazy Yuif's Perfect Hammer (Chaos, noisy)

At long last, Crazy Yuif finally found the perfect hammer for his collection. Not only is this hammer just as unpredictable as its former owner, but it also makes the same crazed rantings. (Decent chance to spawn in Yuif's hut, especially if you get the one with tons of hammers).

Re: New unrandarts

PostPosted: Monday, 24th September 2012, 18:59
by palin
About Crazy Yiuf, I would see this as nice unrandart:

Quarterstaff of Infinite Chaos +4/+4 quarterstaff (Chaos)
Whenever the wielder inflicts damage, it blinks him or her. Can be eVoked to obtain the effect of a Wand of random effects. Yes, indefinitely.

Re: New unrandarts

PostPosted: Tuesday, 25th September 2012, 00:29
by nicolae
unrand wand of recharging

Re: New unrandarts

PostPosted: Tuesday, 25th September 2012, 02:38
by Tiber
The +4 Large Shield "Stalwart" {ponderous, HP+20, AC+5, rN+, MR} Also prevents teleports in the same way the Abyss does. Stasis and Regen are also possible, but I thought that might be treading too close to Maxwell's Armour and the Ring of Vitality. Might need rebalancing, but I like the idea of a super-strong shield with drawbacks.

The -6, +6 quick blade "The Cutting Edge" {distort, +blink, cTele, SInv} Occasionally harms, but never kills its user when attacking.

The -5 cloak of the wind {+Lev, rElec} Phases you in and out of invisibility like a sky beast, yet causes little to no glow.

Re: New unrandarts

PostPosted: Tuesday, 25th September 2012, 02:43
by pratamawirya
Amulet of Cursed Bloodline
=> cursed and re-curse itself
=> every melee hit of the user becomes vampiric
=> drains the user's HP continuously