I'm also not sure where "not even that good to begin with" comes from. The ammo-using ranged attack:
- is quiet
- can be spammed it 50 times in a row, as it uses no MP
- does quite a bit of damage
- is relatively easy to choose a brand
- has full-LOS range
...all this for one skill slot. And seeing as there are lots of arrow-using centaurs and bolt-flinging yaktaurs out there, there's a bunch of ammo out there. I kind of feel like ammo mulching is the only thing that keeps ranged attacks in check.
I could be convinced that mulch rates and damage should both be reduced for unenchanted ammo, with enchantment helping less with mulching and more with damage. I could also be convinced that things are OK as-is.
If bow hunters' games are too hard at the start, I suspect that giving them more ammo is easier than rebalancing mulch rates.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.