Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Spell Proposal: Abduction
Basically a blink other closer to you. Useful for bringing ranged threats up close to a melee character. Not sure just how powerful to make it from a balance standpoint - should the mob always end up in melee range, have a chance to be one space away, etc. How resistible should it be? I'd like to see something that could work all game long, of course, so probably make it HD-resistible rather than MR? It should probably have some chance to fail, but ideally with high translocations skill it would be nearly a sure thing.
Could make it harder to pull heavier mobs (do mobs have weight? if not, use size?) like apportation.
*Yes this is totally based on the abduct spell added to starcraft 2. I think it translates really well to crawl too
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
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