Snake Sneak
Posts: 100
Joined: Friday, 30th September 2011, 07:08
Food Clock Economics
(1) Food is were balanced in such a way that an average character would need or want to buy some permafood from stores. In other words, much less permafood found on the floor.
(2) A guaranteed food store in the early dungeon (possibly temple?). This is to prevent starvation in the early game and ensure that any reasonable character would have enough food to complete the game, no matter what the RNG throws at them. Another in the late game might be good, bonus points if this store has "the hive" in its name.
Food would be more interesting because large extra food costs like high level spells or berzerk would have to be payed out of gold instead of an unlimited supply of free permafood. The chance of starving to death due to the RNG deciding not to give you any food or corpses would be eliminated or substantially reduced. Gold has its own issues, but that's another topic. In any case I think there needs to be more stuff that more character builds want to buy and this might be a good start.
Disclaimer: Yes, this might break some things and balance work will be needed.