Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Elyvilon as a more pacifist god
So I thought, how could elyvilon actually be made into a purely pacifist god?
Apreciates: same
Deprecates: same, with "hurting living foes" (PENANCE)
Abilities:
Destroy weapons-same
Protection from harm-same
Lesser self-healing-same
(ADDED)Pass through neutral at * (piety cost 1,2,3?). Simply pass through netural monsters while in effect.
Lesser healing- food cost eliminated, MP increased from 1 to 2. Each use of lesser healing additionally causes a temporary increase of "Healing damage" of 1 point which lasts 20 turns. These stack. When determining whether a monster is pacified, healing factor is compared not with MaxHP, but with MaxHP-HealingDamage.
(ADDED)Self-Healing (replaces greater healing) ***-TBA numbers in between lesser healing and greater healing
(ADDED)Healing (replaces greater healing) ***-TBA numbers in between lesser healing and greater healing. "healing damage" increased to 1d3. NO piety, NO food, MP 3
Greater self healing- Moved to ****- same
Greater healing moved to ****- (piety, same MP) Same, only reduced flat healing and added healing damage of 1d(Invocations). For Undead and demons, no healing damage is done and no healing check is performed, instead 2d(invocations) real damage is done. Since piety is used and it must be repeatedly casted many times, this really is only done as an emergency.
(ADDED)Fear no evil (Passive)*****- When X Monsters greater than 5 HD are on the screen, movement speed is lowered by 3
JOINING REQUIREMENT: <X monsters slain (600?). Elyvilon does not appreciate murderers.
The 50% exp gain from pacification is kept, possibly reduced somewhat. Thus, elyvilon users have to be very careful about where their exp is spent.