Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Tartarus Sorceror
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Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Swamp Slogger
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Joined: Monday, 29th August 2011, 22:55
Vestibule Violator
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Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Snake Sneak
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Location: UK
Dungeon Master
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Joined: Thursday, 16th December 2010, 21:54
Pandemonium Purger
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Joined: Monday, 24th October 2011, 06:13
MarvinPA wrote:A rare bad effect is no use if you can trivially avoid it by wielding a junk weapon before read-IDing scrolls - even if it would have a situational positive use (immolation used to burn scrolls in your inventory, to give a similar example, but that was easily and tediously worked around by just dropping all your scrolls and identifying stacks one at a time). I'm pretty sure a similar scroll suggestion has come up in the past and was shot down for the same reason.
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