Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Inscriptions for spells and abilities
{!a} triggers confirmation prompt "Really use <ability>?"
{!z} triggers confirmation prompt "Really cast <spell>?"
I feel this is relevant because in my experience, hastily selecting the wrong spell is much more common than selecting the wrong consumable. You don't often use specific consumables frequently enough that triggering them becomes a reflex, but relying on certain spells / abilities can become a matter of habit. A habit that causes problems when you've moved on to a new character and your reflexes haven't.
Aside from the matter of memory, there are also certain spells / abilities that can be very unfortunate to activate at the wrong time- particularly those that exert a toll on the caster/invoker/evoker, and especially those that have permanent consequences.
Right now, the current solution is often to remap problem spells / abilities to capital letters to make accidental activation harder.
It would probably make sense if the inscription option showed up when examining the spell or ability description (via the "a !" or "I" screens), just as the option to inscribe shows up while checking item descriptions under the "i" menu.
Thoughts?
Edit: just checked the help files- turns out {!a} is already used to prompt before attacking with the wielded item. Is it alright to have the same inscription to do two things depending on where it's placed? I suppose we could use {!z} for both spells and abilities, but it breaks the nice {!<command key>} pattern.
Double edit: there might be a few other things inscriptions could be used for in spells, like maybe {+z} setting one spell so it would always be the spell queued up for use when you hit z (right now the last spell cast is queued), or {=z} excluding a spell from showing up in the queue even if it was the last spell cast. Potentially useful for saving keystrokes, but nowhere near as useful as being able to force confirmations.