Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Identifying Items by Usage
So the general strategy is to wait until you have quite a few scrolls, then test them with a rat in sight with some jewelry on. Even if a scroll wouldn't identify by reading it you'll know what it is anyway by simply logical deduction (so there's no reason for it to not automatically identify but again that's another thread)... then once you have identify scrolls identified you should start using them on potions.
Yet even if you wildly spam random potions and do get mutated there are only a few really bad mutations and odds are you won't hit them... and if you do you're early enough in the game to just reset. This causes the item identification game to either be "try it out to see what it is" or an elaborate system by experienced players who are trying to streak... that heavily depends on a vast pool of knowledge involving item probabilities, how to actually identify things (yes, I do in fact attempt to blink and do other silly things after trying on an amulet), and at times can be frustrating.
I don't like this. I feel drinking potions should be safe or not safe... not rather safe with a small chance of frustrating you and making you want to reset. I also feel scrolls are a bit too safe... there was only one dangerous scroll and it was revamped to no longer be a threat.
I suggest, for one, to add potions of lose strength, dexterity, and intelligence to match their gain strength, dexterity, and intelligence counterparts. I would also suggest to add more dangerous scrolls... none of which would instantly kill you like immolation did, but like... maybe buff up scroll of summoning a bit and make a chance that the demon is hostile? Maybe a scroll of blasphemy that makes your god mad at you.
Also there should totally be a scroll of banishment.