Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
minmay wrote:Removing chunks entirely would be fine too, I guess.
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
dpeg wrote:As far as I see it, the problem lies with the rat.
Shoals Surfer
Posts: 312
Joined: Thursday, 9th June 2011, 19:12
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Crypt Cleanser
Posts: 645
Joined: Wednesday, 14th September 2011, 09:36
Location: <---
Return to Game Design Discussion
Users browsing this forum: No registered users and 92 guests