sanka wrote:Destruction of strategic items are never interesting
This is the part that's simply not true.
Of course, item destruction
by itself isn't hugely interesting; but it has a number of interesting impacts over the course of a game, because of the relationship those items have with other game factors.
Firstly, though, I must say that item destruction has never made me inclined to immediately stash every consumable I find (and if it did, I'd perhaps start thinking it was time to consider other options, e.g. going outdoors and spending a day or two in the daylight). I will do a stash run when my inventory gets full (and at that point I'll offload any scrolls or potions that I have an excess of; to
conserve weight, not because I'm thinking about them getting destroyed). Item destruction
does perhaps tend me towards using certain consumables immediately (e.g. Enchant Armour, Acquirement, unidentified potions) - but to be honest I'd tend to use them immediately anyway; I'd rather have +1 AC on this standard hat
now than wait to find, say, an MR hat to enchant later. These might all be artefacts of the type of characters I tend to play - low strength wizards. But with this general strategy, I find I have a huge surplus of consumables sat in my stash by the end of the game, consumables that I'll never use (and stash runs are manageable, actually they're sometimes a nice breather). This only goes to prove that there are
plenty enough consumables in the course of a game and you can afford to lose a few, if you choose to play a character that
can carry more.
Basically, I don't see what the fuss is about. Crawl is cruel, and destroying your items is one of the many ways it will try to ensure you have a
challenging (and therefore fun) game.
ryak wrote:What happened to the discussion about making item destruction dependant on some other factor to make it more reasonable? (AC/GDA/raw damage would all be potential candidates)
Well, that discussion happened, and as far as I'm aware it was generally supported, and sounded likely to be implemented at some point.