Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
Traps&doors > awareness?
But traps&doors is still a boring skill, it almost doesn't change anything... wizmode yourself 27 levels in Trap&doors starting from DL1 and you barely see any difference
I propose to rename traps&doors to awareness, then we may add more interesting usages for the skill
1) hidden items\objects\features.
One time thing, some tiles may have items\ portals\ anything else, but you'll notice it only if you got high enough trap&doors skill check when you first seen it. Neither searching, nor returning with higher skill can help
2) Detecting monsters when you enter the level first time. It's good to know that you'll see Sigmund, Grinder, Mara or Nessos on that level and prepare before actual combat. It would require some flavor text where character hears\smells\notices something
3) Identification of enemy weapon's brands. It's good to know that this kobold carries a dagger of electrocution, and many brands do change appearance when wielded
4) Very major buff - give a small bonus to ranged attacks, like fighting gives to melee... Surely it's possible only with nerfing ranged skills