Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
Proposal for a new race
Race: Huorn, Ent, living tree... whatever
Whether it's not sure if they are forest creatures that have become treeish in symbiotic relationship with plants or high evolved trees able to walk and talk, they look like huge humanoid trees, wise and strong.
They are a race with good attributes in strength and intelligence but very poor in dexterity. Their inability to wear armour or clothes it is compensated with a thick bark to increase AC and the capacity to wear more than two rings and more than one amulet, for they can grow branches destined to place them when they increase their level.
Huorns act as living plants. They nourish from water which can be obtained from fountains, water potions or simply from swallow water areas; they do not get hungry but thirsty. They are susceptible to fire or ice but not so much to poison. Their mobility is slow, comparable to nagas but they are not so stealthy, although they can develop this ability but in a low rate. Their immense presence may be a handicap but huorns develop an ability to disguise themselves as real trees while being static, so wandering creatures they not take their presence as a menace; later on, this camouflage ability is granted even while moving and being close to tree zones.
Other abilities that can develop are to grow branches to wear magic items (as said before) and the growing of thorns in their branch-arms to increase the damage. Poison thorns could be another interesting ability to take into account.
As said before, they are quite strong, comparable to trolls but instead of claws, they have bludgeoning hands that act like clubs; huorns can not use really much weapons: just maces and flails, staves and poleaxes. They are too clumsy for swords or daggers and they hate really much axes. They are not competent with bows but with slings.
They are really able to use magic due to their high intelligence: for obvious reasons they avoid fire and ice magic, but they are competent with enchantments, transmutations and necromancy, also with the air and earth elements.
Suitable roles: fighter, monk, priest, reaver, enchanter, necromancer, transmuter, summoner, air or earth elementalist, venom mage.
Suitable gods would be Cheibriados to take advantage of their slow, pondrous motion, Fedhas for their plant affinity, Ydre for the necromancers, Sif Muna for spell casters and Trog or Okawaru for fighters. Someone else?
To sum up, they provide strong but slow and noticeable spellcasters with a good capacity to fight with a limited number of weapons.
Are they worth enough? More ideas and suggestions to fit them into Crawl game-style?
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