Snake Sneak
Posts: 111
Joined: Wednesday, 20th July 2011, 15:37
Class: Alchemist & Scribe
An Alchemist could have access to Fulsome Distillation, Evaporate, and Cure/Resist Poison (it's implied that they have a knowledge of venoms). As a class-unique ability they could 'sip' potions and identify them without having to consume them, but would still have to find them first. Starter set includes a robe, gloves, and a potion of healing.
A Scribe would specialize in manipulation of spellbooks and scrolls. Some unique traits could include the ability to identify scrolls on sight (without ever needing to test or possess them), copy scrolls (with a fixed chance of failure influenced by the type of scroll and any levels of the Blurry Sight mutation), and write a spell from a spellbook onto a scroll for instant casting later, at the cost of the spellbook. Scrolls made in this way would have a boosted chance of success, with failure resulting in either a miscast effect or the effect of a scroll of random uselessness. A starter set could include robe, scroll of identify, and a spellbook with some low level spells (choice of elemental level 1, Repel Missiles, Condensation Shield, Dig, low level utility and defensive spells without occupying any other class' niche).