Pillar Dancing
Posted: Sunday, 12th February 2023, 01:20
I guess this is an apology post more than anything. In response to the failed experiments of variable monster movement speeds and opportunity attacks as mechanics to prevent stair dancing (and kiting/fleeing more generally), I previously posted that the only way to stop this behavior would be to remove pillars (and, more generally, terrain that can be looped around). I was wrong. An effective mechanic does already exist in the game: mesmerize. If every enemy in LoS were to automatically and irresistably mesmerize the player, then the player would not be able to move away from any enemy which would effectively prevent stair dancing and similar behaviors.