Saturday, 3rd December 2022, 17:30 by Bozobub
OK, coming back to this, Sandblast now has the older behavior, to whit: Sandblast does *more damage* when you have stones to consume, but still has effect, if none are held; I missed the patch note, when this change happened.
But this begs the question: If you're going to simplify the game by eliminating ammo for launchers, the only reasons stones now exist are for a) throwing (yuck) and b) fuel for enhanced Sandblast. Why even keep them, at this rate? If Sandblast is too powerful with this change, at base, just nerf it a little, and get rid of stones; this "halfway" business seems pretty silly -.-' .