Ziggurat Zagger
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Re: Cloud traps
- For this message the author Grimm has received thanks:
- pratamawirya
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
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Dungeon Master
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Grimm wrote:In case nobody's mentioned this: increased item destruction penalizes pure melee builds more harshly than others. That might need to be taken into account.
Vaults Vanquisher
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Grimm wrote:In case nobody's mentioned this: increased item destruction penalizes pure melee builds more harshly than others. That might need to be taken into account.
Blades Runner
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galehar wrote:That's why I suggested giving AC a "conservation effect".
Blades Runner
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Dungeon Master
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smock wrote:For this reason I really think that traps should be often be paired with appropriate monsters (eg, a miasa trap near a wight band, or a fire trap near a fire giant).
Blades Runner
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galehar wrote:smock wrote:For this reason I really think that traps should be often be paired with appropriate monsters (eg, a miasa trap near a wight band, or a fire trap near a fire giant).
That's the point of vaults. For random traps, if you want monsters, just make them noisy.
Dungeon Master
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smock wrote:galehar wrote:smock wrote:For this reason I really think that traps should be often be paired with appropriate monsters (eg, a miasa trap near a wight band, or a fire trap near a fire giant).
That's the point of vaults. For random traps, if you want monsters, just make them noisy.
Sure, that'd be straightforward. Nonetheless I think pairing traps with appropriate monsters would be fun.
Halls Hopper
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