Mines Malingerer
Posts: 40
Joined: Thursday, 1st May 2014, 20:49
Dj Spell Rework
I've been away from Crawl for a while, and I've recently had a go at some newer versions. I've been really enjoying Dj, but I think it's got a problem with the spell selection dice-rolling.
I've talked to multiple Dj players online, and I've heard from more than one that optimal play is to give a character a go for an hour, see if any good spells show up, and if not then re-start. You've only wasted an hour!
Dj has such a small number of chances to gain spells with long-lasting implications, and I think they need a little more flexibility and character building as opposed to a completely random character.
On that note, here is my proposal:
Every 3 levels, instead of choosing a stat level increase, a Dj should be able to re-learn a spell slot.
You could make it neo-Acquuirement style. For example:
- Select a spell (let's call it Blink for an example, as it's one of the first ones you can learn as a Dj.)
- You get a list of other spells that you could have learned in place of Blink (like Apportation) and have the option to replace Blink with that spell.
- This would apply to each spell at it's level, so you get a chance to re-roll a slot from other spells you might hand landed at the time you learned the original spell.
This would allow a degree of control over Dj characters that end up with absolutely garbage spell loadouts which can't carry them in to the game, without removing the randomness of the character. You still gamble on each slot and you can only pick a few times to try and switch it up, but that's probably worth it on characters that don't have spells to carry them deep in to the dungeon and not incentivize them to just restart.
I hope this makes sense, let me know what you think of it. Thanks!