Fletchery
Posted: Sunday, 26th December 2021, 01:31
While exploring, characters with this feature passively increase stack quantity for arrows and bolts if present in inventory. Maybe also for sling stones, though sling/rock compatibility makes this questionable.
Suggested as a racial feature for deep elves and other species meant to have an affinity for launchers but low in strength, as low strength means a need to fire more missiles to secure a kill and a lower threshold for the strength of monsters they can fight in melee, compounding to necessitate more frequent mulching and a greater risk of game loss due to insufficient ammo generation. Flavor aside, this might also be a nice perk to randomly receive as a good mutation, though I'm much less confident about that.
Alternately, this feature could be provided through a scarf flavored as a magic quiver. Would be a great fit as a starting item for arcane marksman.
Admittedly, this feature would be less important if mulch chance scaled with strength, but tuning that seems more difficult. Furthermore, the fletchery approach seems more strategically interesting, as it's an effect players could opt into (or adapt to, if acquired randomly).
Suggested as a racial feature for deep elves and other species meant to have an affinity for launchers but low in strength, as low strength means a need to fire more missiles to secure a kill and a lower threshold for the strength of monsters they can fight in melee, compounding to necessitate more frequent mulching and a greater risk of game loss due to insufficient ammo generation. Flavor aside, this might also be a nice perk to randomly receive as a good mutation, though I'm much less confident about that.
Alternately, this feature could be provided through a scarf flavored as a magic quiver. Would be a great fit as a starting item for arcane marksman.
Admittedly, this feature would be less important if mulch chance scaled with strength, but tuning that seems more difficult. Furthermore, the fletchery approach seems more strategically interesting, as it's an effect players could opt into (or adapt to, if acquired randomly).