Zot Zealot
Posts: 1004
Joined: Thursday, 16th August 2018, 21:19
Djinn
First of all, I've had a very enjoyable game as a Djinn Conjurer^Mahkleb. I've heard from someone else who had a very enjoyable game as a Djinn Warper^Mahkleb, spamming Manifold Assault, and I'm tempted to try out the Djinn AM (for starting with Fear and Inner Flame).
But...
I feel like almost all the viable Djinn builds use Mahkleb and use magic to kill stuff. It feels a bit stale.
With -10% hp and negative weapon aptitudes, I think currently all warrior, adventurer and zealot starts are weak for Djinn. Which is a shame because, in contrast to species like DE which are defined by their one-dimensionality, there's nothing fundamental to the Djinn identity that means a Djinn Fighter shouldn't be viable.
I know the whole Djinn spell gimmick makes starting with a spell book desirable, and I'm tempted to suggest that Djinn that start without spells should learn more spells as they level up, so that they all end up knowing 16 spells. That way Djinn fighters could potentially at least have a strong end game. It still wouldn't negate the Mahkleb-dependence though.
Thoughts?
But...
I feel like almost all the viable Djinn builds use Mahkleb and use magic to kill stuff. It feels a bit stale.
With -10% hp and negative weapon aptitudes, I think currently all warrior, adventurer and zealot starts are weak for Djinn. Which is a shame because, in contrast to species like DE which are defined by their one-dimensionality, there's nothing fundamental to the Djinn identity that means a Djinn Fighter shouldn't be viable.
I know the whole Djinn spell gimmick makes starting with a spell book desirable, and I'm tempted to suggest that Djinn that start without spells should learn more spells as they level up, so that they all end up knowing 16 spells. That way Djinn fighters could potentially at least have a strong end game. It still wouldn't negate the Mahkleb-dependence though.
Thoughts?
- For this message the author petercordia has received thanks:
- nago