Have scrolls of identify self-annihilate once useless


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Halls Hopper

Posts: 70

Joined: Monday, 21st September 2015, 03:35

Post Saturday, 7th August 2021, 14:23

Have scrolls of identify self-annihilate once useless

As far as I can tell, in 0.27, all equipment auto-id's when you walk over it, so the only use of scrolls of identify is for potions and scrolls.

Once the player has identified the last potion/scroll, all scrolls of identify should disappear and no more should generate, as they are both useless and still auto-picked-up by default, thus becoming an active nuisance.

Zot Zealot

Posts: 929

Joined: Thursday, 16th August 2018, 21:19

Post Sunday, 8th August 2021, 10:00

Re: Have scrolls of identify self-annihilate once useless

They could just get marked as useless, just like ?enchant scrolls are marked as useless for Felids, and ?summoning gets marked as useless when you sacrifice love.

They're actually useless as soon as you have only one unidentified scroll and one unidentified potion.

For this message the author petercordia has received thanks: 2
andrew, Nekoatl

Shoals Surfer

Posts: 323

Joined: Sunday, 11th September 2016, 17:21

Post Monday, 9th August 2021, 04:23

Re: Have scrolls of identify self-annihilate once useless

Even once all consumables are known, you can still use them as slime food for Jiyva piety.

For this message the author Nekoatl has received thanks:
andrew

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 27 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.