Auto travel vs force_more_message


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Slime Squisher

Posts: 392

Joined: Sunday, 11th September 2016, 17:21

Post Thursday, 6th May 2021, 18:39

Auto travel vs force_more_message

Was using auto explore with force_more_message and noticed that travel continues after pressing space. This means that when using auto travel, a player loses the ability to use force_more_message to immediately respond to the circumstances that triggered the message. As far as I'm aware, the only way to reliably respond to the triggering event is to not use auto travel, which is very tedious.

For this message the author Nekoatl has received thanks:
andrew

Dungeon Master

Posts: 388

Joined: Monday, 18th August 2014, 20:04

Post Wednesday, 12th May 2021, 16:34

Re: Auto travel vs force_more_message

So, here's something that even I didn't know until a couple weeks ago: force_more_message intentionally does not interrupt travel, and isn't even guaranteed to show you the more during travel; I think you only see it if something else triggers an interrupt at the same time. Use runrest_stop_message (same syntax) instead or in addition. (This situation definitely seems pretty confusing to me, but right now it is what it is.)

For this message the author advil has received thanks: 2
andrew, Nekoatl

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