Abyss Ambulator
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Dragon form idea
You would keep the resistances from the scales (and also the AC bonus?) and gain a breath weapon appropriate to the dragon type.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
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Dungeon Master
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Lair Larrikin
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Zot Zealot
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Blades Runner
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Dungeon Master
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svendre wrote:This isn't quite on topic, but since they were mentioned:
The change that Draconians can't wear any armour seems absurd to me. That is such a harsh handicap, and why? At least they should be able to wear dragon armour. Pretty much most draconian games are a rush to find a transmuation spell or splat. Usually splat. Am I missing something? Is this not the case?
Zot Zealot
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svendre wrote:This isn't quite on topic, but since they were mentioned:
The change that Draconians can't wear any armour seems absurd to me. That is such a harsh handicap, and why? At least they should be able to wear dragon armour. Pretty much most draconian games are a rush to find a transmuation spell or splat. Usually splat. Am I missing something? Is this not the case?
Blades Runner
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advil wrote:svendre wrote:This isn't quite on topic, but since they were mentioned:
The change that Draconians can't wear any armour seems absurd to me. That is such a harsh handicap, and why? At least they should be able to wear dragon armour. Pretty much most draconian games are a rush to find a transmuation spell or splat. Usually splat. Am I missing something? Is this not the case?
Not sure what change this question is about, can you clarify? (Probably not the change from 0.10??)
Ziggurat Zagger
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svendre wrote:It was nothing recent. If I had to guess, like a year or more ago.
Blades Runner
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Siegurt wrote:svendre wrote:It was nothing recent. If I had to guess, like a year or more ago.
September of 2011: https://github.com/crawl/crawl/commit/c ... 5c365825ac
Blades Runner
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Shoals Surfer
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Ziggurat Zagger
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svendre wrote:Any race that can't wear armour and/or has to rely on transmutations is pretty close to terrible.
Blades Runner
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Siegurt wrote:svendre wrote:Any race that can't wear armour and/or has to rely on transmutations is pretty close to terrible.
Transmutation reliant builds are, IMO, generally somewhat harder than conjuration type builds (for any given race with the possible exception of troll and maybe ogre), and Dr will have better defenses than a typical robe-wearer (although missing robes's nicer egos)
Maybe you don't like to play robe-wearing conjuration-user builds to compare Dr to? (It's certainly not outside the realm of possibility to consider AC the most valuable asset for winning, it is pretty darn good)
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Blades Runner
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advil wrote:I continue to be a bit confused by this thread. To be clear about the no armour thing, they don't have "no armour" in anything like the sense that felids do, they have automatic race-specific AC on levelup that for everything but grey drac ends up being comparable to light dragon scales, e.g. steam, acid or quicksilver dragon scales depending on enchant level and armour skill -- but no need for enchanting it or training armour, and no spellcasting penalties at any point to get it! That's really one of the main reasons why they are in the "simple" column -- they are not by any means the easiest thing in that column but don't need a thought/planning about body armour and how that interacts with casting. I can't say I've played the species a lot but in my experience a good book start like DrCj is a strong and straightforward hybrid start. I also don't think I would even recommend a transmuter build for most Dr, let alone say it is necessary. (As a side note, this column is named "simple", not "easy". But I would personally rank Dr as noticeably easier than e.g. deep elves.)
Shoals Surfer
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Ziggurat Zagger
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svendre wrote: One question I have is, is there any mechanism like GDR that comes with the AC gained via the mutations?
Blades Runner
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Abyss Ambulator
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svendre wrote:dropping Absolute Zero and moving Tornado to ice
Shoals Surfer
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Ziggurat Zagger
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Siegurt wrote:svendre wrote:Any race that can't wear armour and/or has to rely on transmutations is pretty close to terrible.
Transmutation reliant builds are, IMO, generally somewhat harder than conjuration type builds (for any given race with the possible exception of troll and maybe ogre), and Dr will have better defenses than a typical robe-wearer (although missing robes's nicer egos)
Abyss Ambulator
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Shoals Surfer
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Abyss Ambulator
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Ziggurat Zagger
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sanka wrote:As for transmuter being a hard start: I have my doubts. You have better damage than a fighter on D1 (beastly appendage is really good there). You may start to cast spider form on D2, and spider form gives you better protection and better attack than other melee starts.
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