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Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Scrolls of Identification
I wonder if we can't do without scrolls of identification entirely. Most players quaff-id most scrolls, and read-id a good number of drinks (or was it the other way round?). You may want to use other ways of identification early on in the game, and I believe they can be provided in interesting ways. What about having to give away a useful scroll (not noise, for example) every time you want to identify an unknown scroll - and a useful potion (not deterioration) each time you want to identify an unknown one? That implies that you need to quaff-id at least one potion, and read-id one scroll - and develop good strategies about doing this. All this can be handled as an ability that only is visible when you have unidentified items and at least one identified useful item of the same category in the inventory.
You may want to object that players would get id too cheaply, but each useful potion to me seems to be a higher price than a scroll (id) that will be entirely useless in a very short time.