Post Tuesday, 2nd March 2021, 12:50

Attack Any

One of the more frustrating aspects of ally management is when allies stand around doing nothing while they're being killed by adjacent enemies because they can't see a path to the enemy they want to attack. It would be very helpful to be able to tell allies to just attack without specifying a target, in which case they could simply go after the closest enemy that isn't specifically excluded as a valid target (e.g. by a lightning spire not wanting to kill its summoner), prioritizing more wounded enemies in case of a tie.

"Guard this area" is the closest thing we have to this right now, but that just resets the targets, rather than specifies to not have targets, so when everything moves a little, these targets can become temporarily invalid, meaning the command sometimes needs to be spammed to keep allies from locking up. This is especially troublesome because each instruction given consumes a turn.

This feature would also address the issue where a target slips past the allies, and then the allies all stop fighting in order to follow that target (who very well may be too fast for them to keep up with anyway) when they would do much better to fight the enemies that step in to take the target's place and letting the summoner deal with the target using other means.

For this message the author Nekoatl has received thanks: 2
andrew, MIC132