Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Majang wrote:In the old days, using door frames to administer LRD was always a good idea to maximise the damage. But now I have more and more experiences where LRD on doors results in no damage at all, even on very susceptible enemies, although sometimes it does. Has there been a recent change that is responsible for that? If so, then something needs to be done about the automatic targeting of LRD, because that still consistently picks available doors near the next enemy as the automatic place, and so results in wasted attempts, when the adjacent wall would have had a much better effect.
Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
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