Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Rune Perks
For each rune collected, boost the player's skill experience. This could either be a one-time boost similar to a potion of experience, or an increase to the contribution rate of experience points gained to skill experience awarded from then on, or both.
Second, for every 5 runes collected, give the player an unrandart of their choice. 3 should be enough that players can get whichever unrandarts they have their heart set on enough to motivate them to spend millions of turns grinding. 3 also ensures that all species except felids will still choose the bulk of their equipment from whatever's randomly generated. And IMO if a player manages to keep a felid alive long enough to collect all 15 runes, they've earned it.
Bonus: players would feel more rewarded for tackling crawl's special challenge areas.