Traps
Posted: Thursday, 21st January 2021, 07:19
Traps basically don't exist except for a few vaults and the zot/tomb endings, where they're absolutely stupid. They don't even make sense or feel like traps: a monster steps in a net trap so you're in a net now? Really? Why not just give that monster a net instead? It's so contrived.
Look, we have to at least stop calling them traps. They're not traps, they're dungeon features. It's fine to have teleport features (they're not traps by any definition) in the zot choke points. It's fine to have them scattered about the dungeon. But they are not traps.
Once we stop calling them traps, it makes improving them a lot easier.
The blink traps for example: why not just have them randomly blink you? I don't see why a monster needs to step in it for it to trigger. The monster stepping in a "trap" is stupid and only there as a poor attempt to make these non-trap features that are called traps seem somewhat trap like if you're really drunk or something.
Anyway, this thread is meant for general trap discussion.
Look, we have to at least stop calling them traps. They're not traps, they're dungeon features. It's fine to have teleport features (they're not traps by any definition) in the zot choke points. It's fine to have them scattered about the dungeon. But they are not traps.
Once we stop calling them traps, it makes improving them a lot easier.
The blink traps for example: why not just have them randomly blink you? I don't see why a monster needs to step in it for it to trigger. The monster stepping in a "trap" is stupid and only there as a poor attempt to make these non-trap features that are called traps seem somewhat trap like if you're really drunk or something.
Anyway, this thread is meant for general trap discussion.