New Quiver usability
Posted: Sunday, 13th December 2020, 16:15
1. New quiver system makes early game with a sling a bit of a pain.
Example: say you have a sling, some stones, a dagger and some poison darts. In the previous system you could wield the sling, select stones as your ammo, then wield the dagger and select darts as your ammo, and the game would remember this setup when you switch weapons. In the current system if you switch from sling to a dagger throw stones will overwrite whatever throwable you had with a dagger before.
2. When you pick up new types of quiverable items the letter they are assigned to in the Q menu changes, which, combined with a constant need to requiver your throwables if you are using a sling, makes quivering different ammo in the early game quite messy.
Will rc-file option "autoinscribe += <item>:@Qa" work similarly to options for read/quaff menus?
Example: say you have a sling, some stones, a dagger and some poison darts. In the previous system you could wield the sling, select stones as your ammo, then wield the dagger and select darts as your ammo, and the game would remember this setup when you switch weapons. In the current system if you switch from sling to a dagger throw stones will overwrite whatever throwable you had with a dagger before.
2. When you pick up new types of quiverable items the letter they are assigned to in the Q menu changes, which, combined with a constant need to requiver your throwables if you are using a sling, makes quivering different ammo in the early game quite messy.
Will rc-file option "autoinscribe += <item>:@Qa" work similarly to options for read/quaff menus?