Thanks for the feedback!
bt wrote:1. New quiver system makes early game with a sling a bit of a pain.
Example: say you have a sling, some stones, a dagger and some poison darts. In the previous system you could wield the sling, select stones as your ammo, then wield the dagger and select darts as your ammo, and the game would remember this setup when you switch weapons. In the current system if you switch from sling to a dagger throw stones will overwrite whatever throwable you had with a dagger before.
I pushed a change yesterday that for this kind of case, should restore the exact behavior from old quivers. (It works somewhat differently behind the scenes so it may not always restore the exact behavior: it works by differentiating launching and throwing as different kinds of actions, so switching away from a launcher makes the firing action invalid, and then switches to the most recent valid action.)
bt wrote:2. When you pick up new types of quiverable items the letter they are assigned to in the Q menu changes, which, combined with a constant need to requiver your throwables if you are using a sling, makes quivering different ammo in the early game quite messy.
This is a tricky one because the Q menu merges items, abilities, and spells, which each have their own lettering. I do agree that the current situation is annoying, and even as the designer I still find myself trying to quiver items by letter, etc., but I don't yet have a good solution aside from macroing "Q*". (In fact if macro Q to Q*, then you can press esc from there to still get to the regular quiver menu.) One possibility would be to add a fourth lettering system for quiver actions (plus perhaps another submenu of "="), so that they at least have a persistant lettering, but that is adding a lot of complexity and I'm not sure whether it has a huge gain. I've also considered things like trying to assign letters to items based on their inventory letter, and then filling in other quiver types, but I think in practice aside from the very simplest cases this leads to a lot of weirdness in the menu ordering. So I'm happy to hear other ideas.