Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Treasure troves' cost should be rebalanced
Some example:
* my last game had a trove that cost 7 scrolls of blinking. While it's possible to find as many scrolls - or even more - in a 3 runes game, there's nothing inside a trove that could be worth such insane cost, barring the orb of the zot itself. And anyway, even if one player was willing to burn those scrolls "just for fun", it would be possible usually so much late in the game that anything would be found inside would matter not.
* one of my previous games cost ~18 potions of heal wounds: while this is not an insane cost as much as the previous one - !hw isn't so worth past mid-game - the number is so high that it's unlikely to found\save so many potions in a 3 runes game. And again, if so much was found in the game, it would be so late in the game that the trove itself couln't have anything that really matter anyway.
Most possibly the troves itself should be reworked - but the point I'm underling is the balance of the cost.